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1. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Bouh Revetoile wrote: Moonaura wrote: It wasn't overpowered. Read the post. I explained why we won, and why we risked it. I wouldn't risk it against experienced pilots. And I most certainly wouldn't risk it with just 18 missiles loaded and w...
- by Lara Feng - at 2013.11.27 23:53:00
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2. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Bouh Revetoile wrote: Moonaura wrote: The fight was over very quickly, with most of them warping off once it was clear their friends were dying at a decent rate. Most of them lived. At the end, we were quite pleased, but I would not say tha...
- by Lara Feng - at 2013.11.27 23:22:00
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3. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Bouh Revetoile wrote: Landing on grid and farming frigate killmails by pressing F1 was not player skill BTW. Landing on grid and killing one frigate before you warp off is though?
- by Lara Feng - at 2013.11.27 15:07:00
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4. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Lara Feng wrote: CCP Rise wrote: You guys really can't continue to claim I haven't acknowledged your negative feedback. I first responded to concerns here: https://forums.eveonline.com/default.aspx?g=posts&m=3851753#post3851753 then I...
- by Lara Feng - at 2013.11.27 14:06:00
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5. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: You guys really can't continue to claim I haven't acknowledged your negative feedback. I first responded to concerns here: https://forums.eveonline.com/default.aspx?g=posts&m=3851753#post3851753 then I responded again her...
- by Lara Feng - at 2013.11.27 12:54:00
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6. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Bouh Revetoile wrote: Lara Feng wrote: Without altering its current capabilities? The Caracal became basically useless. New fitting requirements gimp your fittings. HML are not an option. HAMs can be an option as damage support on targets wi...
- by Lara Feng - at 2013.11.25 12:06:00
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7. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Reaver Glitterstim wrote: Also, giving the Caracal a new distinct combat option without altering its curent capabilities in any way doesn't really count as a nerf. Without altering its current capabilities? The Caracal became basically u...
- by Lara Feng - at 2013.11.25 10:24:00
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8. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
So i tried to exclusively spend some time with the new RLMLs...and i have to say they are just as problematic as predicted. The "new tactical possibilities" Rise advertised pretty much are: Try to gank a T1 frig, then warp off. And at that they ar...
- by Lara Feng - at 2013.11.24 23:30:00
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9. [Rubicon] T3 Subsystem re-fitting in space - in Test Server Feedback [original thread]
CCP Masterplan wrote: With this and the SMA loot drop change, Rubicon is shaping up to be the best wormhole expansion since Apocrypha :) Yeah right, just a little crumb of bread for the crowd before you nerf T3s to hell and back. Don-Št get ...
- by Lara Feng - at 2013.11.05 10:28:00
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10. Sticky:[Rubicon] Command Ship Models - in Player Features and Ideas Discussion [original thread]
So i had some time to let the changes sink in. I tried every of the new command ship models on the testserver. I tried to get accustomed to them and tried not to be biased. I tried to find reasons for and against these changes. And these are my fi...
- by Lara Feng - at 2013.10.24 14:49:00
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